By Crispin Sartwell On Dec. 25, with a grand flourish, my wife and I presented our innumerable children with a
PlayStation 2 game system. They love Tony Hawk Pro Skater, Shaun Palmer's Pro
Snowboarder, and Grand Turismo.
Perhaps the most popular game, however, is Grand Theft Auto III. I sat down for a few minutes
and watched our 11-year-old play (admittedly the game was not rated for his age group). He
stole cars. He got chased by police. He hopped out of his car and beat up a policeman, leaving
him lying on the street in a pool of his own blood. Then he stole the police car and went on a
rampage, killing pedestrians, doing drugs, picking up hookers, beating people with a baseball bat
and taking their money.
I am not kidding about this. Once you picked up a prostitute, you pulled your stolen vehicle over
and it started to bounce. Once you did your drugs, everything seemed to move in slow motion.
You scored extra points for gratuitous, berserk violence directed at innocent bystanders.
Did I confiscate this game and launch a complaint with Sony?
Well, hate to admit it to you, but no. Actually watching the kids play this thing was extremely
entertaining, as they did all sorts of things we aren't supposed to do. The more they played, the
more adept they became at eluding/destroying the authorities in their violent rampage through
town. And the better they got, the more I laughed.
Vincie's verdict on the game? "Awesome." "The best." Why? Because Grand Theft Auto III is
about the most transgressive video game it is possible to imagine. He was doing every possible
thing he is not supposed to and loving every minute of it.
What we call "education" bears a striking similarity to what we also call "oppression." We
concentrate children into large buildings, install surveillance cameras, post a guard at the door,
and demand their continual betrayal of themselves and one another. And we do that because we
want what's good for our children. Our children might be forgiven, however, for thinking that
what we call "good" is really pretty damn bad, and that by transposition what we call "bad" is
pretty damn good.
That's why I don't think Middle School III, the game in which they make you say, "Yes, ma'am,"
no matter what arbitrary slop they're making you repeat is gonna sell.
It's no fun to do what everyone expects and intends and constrains you to do; it is fun to do what
you're not supposed to do. That is adventure, rebellion, individuality, truth. And making people
do what we all know is acceptable is essentially a road to boredom, redundancy, resentment, and
finally, backlash.
It is essential to remember that this adventure is taking place on a big-screen television and not
downtown. It is essential to remember that no child has beaten up a cop, had sex with a
prostitute, or done drugs when the game is over. They're simply playing with the idea of doing
harmful things in a harmless context.
So as we think about Grand Theft Auto III and in general about much media aimed at children, I
say to you: Lighten up. Think a bit about why pretending to do bad things is fun. And be grateful
if the bad things children do are contained by a flickering, flat screen.
And perhaps I had better come clean: Grand Theft Auto III corresponds very closely to my own
fantasy life.
Vincie. Dude. It's my turn.
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